40 lines
1,003 B
GDScript3
40 lines
1,003 B
GDScript3
extends CanvasLayer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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# This one is what I have cut out of the tutorial
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# Sorry. I know my code looks like a maniac wrote it.
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var heart_full = preload("res://art/full_heart.png")
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var heart_empty = preload("res://art/empty_heart.png")
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var heart_half = preload("res://art/half_heart.png")
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func update_health(halfheart):
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var health = halfheart
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for i in get_child_count():
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if halfheart > i * 2 + 1:
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get_child(i).texture = heart_full
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elif halfheart > i * 2:
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get_child(i).texture = heart_half
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else:
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get_child(i).texture = heart_empty
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#Health UI test, comment this out afterwards
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if Input.is_action_pressed("move_up"):
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health =+ 1
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if Input.is_action_pressed("move_down"):
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health =- 1
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