try/Player.gd
2023-10-31 19:24:10 -07:00

45 lines
1.1 KiB
GDScript3

extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export var speed = 400 # How fast the player will move (pixels/sec).
var screen_size # Size of the game window.
# Called when the node enters the scene tree for the first time.
func _ready():
screen_size = get_viewport_rect().size
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2.ZERO # The player's movement vector.
if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up"):
velocity.y -= 1
if velocity.length() > 0:
velocity = velocity.normalized() * speed
$AnimatedSprite.play()
else:
$AnimatedSprite.stop()
position += velocity * delta
#Health Script
var health = 6
var max_health = 6
signal health_updated
func update_health(halfheart):
health = halfheart
if Input.is_action_pressed("move_right"):
emit_signal("health_updated")