try/.godot/editor/editor_layout.cfg
2023-10-31 19:24:10 -07:00

49 lines
1.1 KiB
INI

[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=405
dock_hsplit_3=-405
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://PlayerHUD.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://Main.tscn", "res://PlayerHUD.tscn")
current_scene="res://PlayerHUD.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=1
[ScriptEditor]
open_scripts=["res://HeartBar.gd", "res://MainMenu.gd", "res://PlayerHUD.gd"]
selected_script="res://MainMenu.gd"
open_help=[]
script_split_offset=105
list_split_offset=0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""