extends KinematicBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" export var speed = 400 # How fast the player will move (pixels/sec). var screen_size # Size of the game window. # Called when the node enters the scene tree for the first time. func _ready(): screen_size = get_viewport_rect().size # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var velocity = Vector2.ZERO # The player's movement vector. if Input.is_action_pressed("move_right"): velocity.x += 1 if Input.is_action_pressed("move_left"): velocity.x -= 1 if Input.is_action_pressed("move_down"): velocity.y += 1 if Input.is_action_pressed("move_up"): velocity.y -= 1 if velocity.length() > 0: velocity = velocity.normalized() * speed $AnimatedSprite.play() else: $AnimatedSprite.stop() position += velocity * delta #Health Script var health = 6 var max_health = 6 signal health_updated func update_health(halfheart): health = halfheart if Input.is_action_pressed("move_right"): emit_signal("health_updated")