extends CanvasLayer # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_QuitButton_pressed(): get_tree().notification(MainLoop.NOTIFICATION_WM_QUIT_REQUEST) func _input(event): if event.is_action_pressed("pause"): if get_tree().paused == false: show() get_tree().paused = true else: hide() get_tree().paused = false func _on_ResumeButton_pressed(): hide() get_tree().paused = false