extends HBoxContainer # This one is an exact copy of the tutorial # Declare member variables here. Examples: # var a = 2 # var b = "text" enum MODES {simple, empty, partial} var heart_full = preload("res://art/full_heart.png") var heart_empty = preload("res://art/empty_heart.png") var heart_half = preload("res://art/half_heart.png") export (MODES) var mode = MODES.simple func update_health(value): match mode: MODES.simple: update_simple(value) MODES.empty: update_empty(value) MODES.partial: update_partial(value) func update_simple(value): for i in get_child_count(): get_child(i).visible = value > i if Input.on_button_pressed("move_up"): value =+ 1 if Input.on_button_pressed("move_down"): value =- 1 func update_empty(value): for i in get_child_count(): if value > i: get_child(i).texture = heart_full else: get_child(i).texture = heart_empty if Input.on_button_pressed("move_up"): value =+ 1 if Input.on_button_pressed("move_down"): value =- 1 func update_partial(value): for i in get_child_count(): if value > i * 2 + 1: get_child(i).texture = heart_full elif value > i * 2: get_child(i).texture = heart_half else: get_child(i).texture = heart_empty if Input.on_button_pressed("move_up"): value =+ 1 if Input.on_button_pressed("move_down"): value =- 1 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass